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The Chosen Five and the Necromancer

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The Chosen Five and the Necromancer

Postby Gianni on Fri Apr 18, 2008 6:37 pm

    The Chosen Five
    AND THE
    Necromancer

Image

Masticka... an incredible land! A huge continent inhabited by many creatures. Some good, some bad. In the centre of Masticka, lies Shamril City, a glorious, glistening paradise, protected by the ring of The Great Mountains. Shamril's fate is linked to the fate of the rest of Masticka. Within the Great Mountains lives the Ravock, a gigantic creature composed entirely of stone.
North East of Shamril City is Porton, a small fishing village which all to often receives visits from pirate scum who sail out from Jolly Rodger Isle, a trading post for piracy. South East of Porton is the Dragon Realm. Here huge fiery monsters horde priceless riches.
South of the Dragon Realm is the Elven forest. Deep within the forest live the Wood Elves, a majestic race who have mastered the art of archery. They also have a close bond with the creatures of the forest. Deep beneath the ground of the forest among the roots of the trees live the Dark Elves. Mysterious Elves that possess incredible magical abilities and combat skills. The Elven races are very close and will not hesitate in combining their abilities to destroy any approaching enemies.
South West of the Elven Forest is the Necropolis. A vast graveyard which the Necromancer has turned into a city of the un-dead. If the un-dead armies spill into Masticka the whole continent may be overrun.
West of the Necropolis is the Viking Fort. Powerful warriors guard this huge fortress where they train in weilding the axe and protect their treasures. They are preparing for the attack of the un-dead.
South East of the Viking Fort is the Isle of Fire, a volcanic Isle, safe from the un-dead, where the small population channel energy from the volcanoes.
North West of the Isle of Fire is Harbour City, the largest Harbour of Masticka. This is a link with the Sky People above and also a legal trading post for ships.
The Sky People are the most advanced race in Masticka. They use the technology of flight in airships and travel around Masticka in these machines.
North of Harbour City is the Might Desert. This is a barren wasteland full of gigantic earthwyrms. Nomads roam the land and harvest the small amount of vegetation growing there.
North East of the Desert is the Goblin Jungle. Here the tiny Goblin people leap about the trees. They have an uneasy truce with the Orcs who live in the Orc's Domain to the North West. These races are similar except the Goblins are much more smaller and agile while the Orcs are superior in combat. They often go out in exploration parties and steal from any travellers.

In the South East lf the Great Sea of Masticka is King Titan, the mythical god who is said to govern Masticka.

The fate of Masticka is an unknown one. Even the finest Elven sages can't predict what will happen. But what is certain is that the races are currently on the verge of a huge war with eachother, but mainly with the Necromancer. A Dark Elf who has brought the dead back in the Nercropolis and made it into a true city of the dead. It is said that he plans to march on every race in Masticka.

Now everyone is quarreling with eachother over supplies and territory. Only a prophecised 5 warriors can save Masticka from falling into certain armageddon.

The High King of Shamril is searching for five great warriors of all race and discipline to come forward.


You may choose from every race in Masticka (apart from the un-dead).
So that's:

    Orcs
    Goblins
    Pirates
    Vikings
    Fire People
    Sky people
    Nomads
    Wood Elves
    Dark Elves
    Humans


Orcs:

Fierce and ugly creatures skilled in using weaponry such as spears, axes and swords. Rubbish with marksmanship and weak to fire. They have the strength of two men. They are also particularly stupid.

Goblins:

Small and agile creatures that can ony use light weaponry. They are immensly fast but are also quite weak to attacks, they are grat at dodging.


Pirates:

Skilled in most forms of combat but rubbish when stripped of their weapons. They can easily use firearms and swordplay. They can also be armed with more weapons than most races (with up to four while others can only have two). They can't use magic at all while all other races can.


Vikings:

Bulky warriors with easily the stregth of an orc, they specialise in using axes and are weak when it comes to swordplay. They are very slow and not at all agile. They can use ancient Norsch magic to summon the power of the Gods.


Nomads:

The Nomads are trained in the ways of a Sheika warrior (and so resemble ninjas). they can't use heavy or melee weaponry but are skilled with projectile weapons like throwing knives and shurikens. They can teleport short distances. Attacks don't do much damage but extremely fast and agile.


The Fire People:

The Fire People can't use any weaponry at all but can use the elemental power of fire. The fire people are relatively agile and speedy but are weak to the power of water and suffer from seasickness.


The Sky People:

The Sky People can only use basic firearms such as pistols and rifles. They may not use melee weaponry. They are very good at jumping and can glide short distances but can't run very fast. Melee weaponry will easily kill them if the enemy gets too close.


Wood Elves:

A majestic race with a command of all animals great and small. They are masters of archery but can only use light blades. Very nimble and light footed.


Dark Elves:

The Dark Elves can combine destructive magic and swordplay. They aren't very agile and are weakened bright light. They do gain much power when the sun goes down!


Humans:

Humans are the perfect fighters, not particularly weak to anything or particularly strong in any parts. So they're completely balanced fighters. They can do small magic, can wield most blades, are pretty agile, have quite a bit of strength, are pretty intelligent but do not specialize and so don't have any super powerful attacks. As said, they are not really weak against anything, but they aren't resistant to anything in particular. If you're after an all-rounder, you'll find him here.



I'm only taking five people! You will take part in an epic RPG and battle evil in an attempt to bring peace to Masticka! Enjoy!

(This will be inspored by various fantasy movies, games and books)

Entry Form:
Code: Select all
[b]Forum Name:[/b]
[b]Character Name:[/b]
[b]Race:[/b]
[b]Bio:[/b]
[b]Weapons (2 for most, 4 for pirates):[/b]
Last edited by Gianni on Sat Apr 19, 2008 10:24 am, edited 2 times in total.
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Postby Kryal on Fri Apr 18, 2008 7:02 pm

Forum Name: Kryal
Character Name: Kryal
Race: Wood Elf
Bio: He doesn't care what he does. As long as he does something that pleases more than it displeases.
Weapons (2 for most, 4 for pirates):Elven Bow, Light Arrow (FF STYLE!!)
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Postby [SE]Stéalth on Fri Apr 18, 2008 8:25 pm

Forum Name: Stealth
Character Name: Orcá
Race: Dark Elves
Bio: Cunning clever and cool. Orcá is teh smex!
Weapons (2 for most, 4 for pirates): Master Sword and bow with dark magical powarz!
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Postby [cod4] GARY on Sat Apr 19, 2008 2:29 am

Forum Name: GARY
Character Name: Bigchoppa
Race: orc
Bio: a noble warrior best in his clan, second only to the clan chief.
he is a tall broad warrior, born for one thing war.
he was taught never to back down, never retreat, death on the battlefield is greatest glory an orc can acheave in his life.
he his killed many warriors with his choppa
he will kill everything in his way and will not care who or what it is(even other orcs).
he is armoured lightly but has tough skin protects him them most weak-mediam gun shots as well as most slashes and stabs.
he is not very smart but nos alot for a orc.
he can catch people off guard.
his strength is amazing he can rip a man in half
but dose not have the brains to use it to his full .
he hates fire and weapons bigger than his(so large tanks he hates) but will fight to the death.
he will not listen to most people or orcs
his major weakness is his clan chief because he is the leader the "uniter of the clan"

pros:his strength, his expreince in battle, his will to fight on, his tough pain resistant skin

cons:his height makes him a easy target, his brain power, the clan chief, fire, wont listen to most people, long range combat and his speed witch is slow

Weapons (2 for most, 4 for pirates):right hand: choppa(a big axe)
left hand: a large sheild

choppa pros:great for chopping and a hammer(if turned backwards)
cons:range

sheild pros:great a protecting him, can be used as a secondery weapon

cons:its poorly made (meaning its weak)


soz for being so long and if is to powerful can be toned down
Last edited by [cod4] GARY on Wed May 21, 2008 7:26 pm, edited 1 time in total.
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I HAVE GONE BACK TO X-BOX 360 CLANS
SO I WILL NOT BE ON AS MUCH
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Postby Gianni on Sat Apr 19, 2008 10:12 am

A couple of things:

This is set in the fantastical past, so no tanks. When I talk about firearms I mean guns with gunpowder etc.

Bows and Arrows count as one weapon, so Kryal can add a light blade or something (best make it magical XD).

I forgot to add humans, you may change when I do.
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Postby McGill on Sat Apr 19, 2008 10:46 am

Forum Name: McGill
Character Name: McGill
Race: Viking
Bio: McGill once fought a kracken but little is know about that battle, He is left with scars but wont let anyone know about his past. He uses legendary viking armour wich provides good defences but slows him down severly.
Weapons (2 for most, 4 for pirates):Battle axe.(Double sided, usually takes 2 hands to hold but im so strong i only need one hand)and Throwing Axes (has less range than arrows but more power)

My person is basically a tank/powerhouse, It is very rare he strikes anywhere other than last in battle. But his defence helps him withstand hits until his turn.
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Postby Gianni on Sat Apr 19, 2008 3:01 pm

Now, we have four players, do we wait for a fifth right now or start the story and introduce them later?
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Postby Kryal on Sat Apr 19, 2008 5:41 pm

Kryal wrote:Forum Name: Kryal
Character Name: Kryal
Race: Wood Elf
Bio: He doesn't care what he does. As long as he does something that pleases more than it displeases.
Weapons (2 for most, 4 for pirates):Elven Bow(w/Light Arrow), Elven Blade.


New.
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^Newest^
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Postby [cod4] GARY on Mon Apr 21, 2008 7:09 pm

Gianni wrote:Now, we have four players, do we wait for a fifth right now or start the story and introduce them later?


me thinks wii should start
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I HAVE GONE BACK TO X-BOX 360 CLANS
SO I WILL NOT BE ON AS MUCH
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Postby [SE]Stéalth on Mon Apr 21, 2008 8:26 pm

I agree. Lets get this show on teh road!
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Postby McGill on Mon Apr 21, 2008 8:34 pm

Lets go, and change the title to the chosen 4 =D
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Postby Gianni on Tue Apr 22, 2008 4:15 pm

The King shuffled more comfortably into his massive throne while the huge doors were flung open on the other side of the vast hall. Four warriors, armed to the teeth stepped through. A furious expression crawled across The King's face.
"Only Four! The prophecy said Five! You have only brought me Four!"
The warriors didn't say anything but one of the king's servants stepped forwards. He was mouselike in appearance and seemed unbelievably nervous.
"B... b... but only four stepped forward, your majesty. Th... th... they could start the journey, and if we receive a fourth he can join them afterwards..."
The King calmed down slightly before shouting again,
"Well don't just stand there, man. Introduce me to these warriors!"
The servant stammered and stuttered a bit before gesturing the warriors closer to the King and introducing them,
"F... f... firstly we have Kryal of the wood elves, a master of archery and true child of the forest. He only seeks to please your highness."
"Excellent, introduce the next one!"
"W... w... well this is Orcá. He is a master of swordsmanship and one of the Dark Elves, of the same race as the Necro..."
"DON'T SAY HIS NAME!"
"I'm... I'm... I'm sorry your highness!"
The servant said, nearly sobbing,
"I won't say it again. Or... Or... Orcá isn't like Him, sir."
"OK, just continue!"
"Yes... yes... yes your honour. Here we have Bigchoppa..."
"I beg your pardon!"
"It... it... it's his name sir. Bigchoppa is an Orc, he is hungry for battle and a master of war. Finally we have McGill, a noble Viking from the Fortress. He wants to honour the Norsch Gods..."
"That's emough chit-chat now! Send them out! Your job is to police Masticka and hold back Him. For now though, your destination is Porton. Porton is constantly under attack from Pirate scum, we want you to bring about some sort of peace there. Even go to Jolly Rodger Isle is you must! Now out of my sight!"
The four warriors bowed down low and then walked back out of the door and right out of the city...

The four warriors had been walking for a while. The city was quite far behind them. But there was an important choice to make. They had to get through the mountain that protected Shamril City so well. But do they hike over the mountains, face the terrible weather, risky footing and bands of Goblins or do they the abandoned pass, a road through the mountains. Be careful, the ancient creature of stone, that is Ravock, lives on the road. He doesn't take kindly to visitors.
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Postby McGill on Tue Apr 22, 2008 4:47 pm

So should we write a passage about going on a jorney?
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Postby [SE]Stéalth on Tue Apr 22, 2008 7:08 pm

McGill wrote:So should we write a passage about going on a jorney?

I think he just wants us to decide which route to take.


I think we should scale the mountains.
New Clan. Come check it out!

http://supremeelites.ucoz.com/forum/

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Postby McGill on Tue Apr 22, 2008 8:40 pm

Oh sorry i misread it, well im fine with either, the weather shouldnt be a problem and ravock would get ownd. :P
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