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Moderators: badmanbas, NR Gezz, Bandit_De_Wario, The Underlings

McGill wrote:SORRY FOR DOUBLE POST BUT IT WOULD BE TOO BIG
new team
Drifblim @petaya berry/starf berry
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Unburden
-Shadow Ball
-Thunderbolt
-Dream eater
-Hypnosis
Seems good for it's set. But you're relying on HP. I'd use a SpecSet
Lopunny @ Choice Specs
EVs: 252 HP / 6 Atk / 252 Spd
Jolly Nature
Ability: Klutz
- Return
- Sky Uppercut
- Ice Punch
- Switcheroo
Everything is good. Screw up Bliss too.
Froslass @Leftovers/Focus Sash
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
-Ice Beam
-Thunderbolt
-Spikes
-Destiny Bond
Replace Spikes with Shadow Ball. Both sides of STAB are needed. FocusSash.
Miltank @Leftovers
EVs: 252 HP / 252 Def / 6 Spd
Impish Nature
Ability: Scrappy
-Return
-Milk Drink
-Heal Bell
-Body Slam
Seems good, but you may want a different move from Return
Clefable @Leftovers
EVs: 252 HP / 160 Def / 98 SAtk
Bold Nature
Ability: Magic Guard
-Thunderbolt
-Ice Beam
-Calm Mind
-Softboiled
Illeagal Moveset (sp). Replace SoftBoiled with Moonlight. Add Stealth Rock too
Dugtrio @Choice Band/Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
Ability: Arena Trap
-Earthquake
-Stone Edge
-Aerial Ace
-Shadow Claw
Use ChoiceBand to kill Bliss. Life Orb for everything else
quite good
froslass is a good spiker coz its immune to rapid spin
and the klutz switcharoo is simple use on a physical sweeper
and drif can dream eater any RestTalkers of the ppl he put to sleep





McGill wrote:new team
Ambipom @focus sash
EVs: 252 HP / 6 Atk / 252 Spd
Modest Nature
-Return
-Shadow Claw
-Agility
-Baton Pass
Basically agility then BP to poliwrath
return and shadow claw for attacking if it still lives
Lopunny @ Choice Specs/ Choice Band/ Lagging tail
EVs: 252 HP / 6 Atk / 252 Spd
Jolly Nature
Ability: Klutz
- Return
- Sky Uppercut
- Ice Punch
- Switcheroo
klutz give freeness to do whatever she wants and then switcheroo item onto opponent
Poliwrath @Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Water Absorb
-Return
-Brick Break
-Waterfall
-Hypnosis
the star of my team agility BP from ambi and then hypno while they sleep/switch belly drum and then sweep
Give it focus sash, it's already got the speed it needs from the Baton Pass.
People attack making Belly Drum Useless.
Give it return instead (really strong move)
Miltank @Leftovers
EVs: 252 HP / 252 Def / 6 Spd
Impish Nature
Ability: Scrappy
-Gyro Ball
-Milk Drink
-Heal Bell
-Body Slam
Two STAB moves= No
Replace return with Gyro Ball
Tank/wall very basic
Lanturn @Leftovers
EVs: 64 HP / 192 SAtk / 252 SDef
Modest/Calm Nature
Ability: Volt Absorb
-Surf
-Thunderbolt
-Ice Beam
-Thunder Wave
Tank/Wall very basic
Mismagius Expert Belt
Evs: 24 HP / 252 SAtk / 234 Spd
Timid Nature
-Shadow Ball
-Thunderbolt
-Energy Ball
-Will-o-wisp
WoW for phys sweepers and sweep with the rest
No point in having Wise Glasses just for one move.



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